Game Studio
Senior UX Designer | Product Owner
I've had a thing for the ring since the Flood first tickled my trigger fingers in 2001. Now over twenty years later, I get to help forge what comes next for the Master Chief.
As a member of the project leads team, I've helped steer multiple unannounced projects from early prototype through pre-production, owning the UX/UI product lifecycle from backlog to delivery and maintaining alignment across disciplines, time zones, and organizational layers, while staying close enough to the work to shape it.
I also serve as Product Owner and UX Design Lead on a new pre-greenlight project, actively designing and building across information architecture, user flows, wireframes, screen layouts, HUD systems, and front end screens and components, proving out core gameplay and out-of-match systems through regular playtests.