Game Studio
Senior UX Designer | Product Owner
I've had a thing for the ring since the Flood first tickled my trigger fingers in 2001. Now over twenty years later, I get to help shape what's next for Halo.
As a member of the project leads team, I've helped steer multiple initiatives through major development phases, owning the UX/UI product lifecycle from backlog to delivery and maintaining alignment across disciplines, time zones, and organizational layers, while staying close enough to the work to shape it.
I currently serve as UX Design Lead on a future Halo experience, actively designing and building across information architecture, user flows, wireframes, screen layouts, HUD systems, core gameplay and out-of-match systems, and front end screens and components.